人氣:304  
2014-03-07

【LoL英雄聯盟】

【第一手】設計師剖析:『威寇茲』為何不耗藍?

 

◎【第一手】設計師剖析:『威寇茲』為何不耗藍?
 
 
  威寇茲在台版已經正式上線了。玩家們應該會發現,其實威寇茲的技能並不耗藍,因此有玩家質疑為什麼一個清兵快的英雄又續戰力高呢?設計師Repertoir有自己的看法。
 
  威寇茲的技能都是指定性技能,因此穩定性自然比指定技要來得低。要觸發威寇茲的被動至少要2個以上的技能(W+Q/E),甚至需要3個。而他的Q技對現在玩家來說是一個很特殊和很有趣的體驗,因此我們希望他的耗魔量不要太高。
 
His abilities are all skill-shot based with less reliability than point-and-click spells
Triggering his passive requires casting at least 2 spells (W+Q/E) but often 3
His Q makes for an interesting/unique laning experience for him and his opponent, so we wanted to make sure that spell in particular was not too costly to use or rank up.
 
  而且,保留技能而只用W來清兵農兵來說會減少威寇茲跟敵人的互動,因此一個可以經常使用技能的威寇茲,因為有足夠魔力來和對方進行POKE戰,當然也因為技能冷卻而讓自己會比較危險,可能會讓他成為一個容易被GANK的對象,應該是JG很樂見的。(基本上就是為了要讓玩家們可以多互動)
 
Also, a Vel'Koz that isn't casting spells and is just maxing W to try to wave clear isn't all that interactive with the enemy. A Vel'Koz that has the freedom to cast a lot of spells regularly puts himself in danger early, making him a good target to gank. And he is pretty regularly jungler food, it seems.
 
  最後,關於威寇茲的大招,設計師Repertoir說到:
 
  假如威寇茲的大招真的太弱了,我們寧可想辦法讓大招可以在正確使用的情況下更加暴力,而不是減少敵人克制他的方法。
 
As for his ult, Riot Repertoir commented:
"Yep. If Vel'Koz's ultimate turns out to be too weak currently, we'd rather just make it more powerful in a properly used case than reduce the number of ways enemies can play around/against it."
 
 
     
標題: LoL英雄聯盟【第一手】設計師剖析:『威寇茲』為何不耗藍?
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